sloshot wrote: I'm not sure a +12% pet dmg irease is worth the loss of damage you get fromrits and the utility of Aimed. Iould be wrong sie your pet is at 700 dps level.
A loss of 12% is 84 dps so yourrits would have to make that up. Thus myuriousity. While Mortal Shots is a good talent, it only ireases the dmg from yourrits by 15% (maxed out). While I've made a build to get both of them, if I had tohoose I'd prolly pk ieasing the pet's dmg. The reason for this isrit rates are low in the gear
progression I'm talking about (prolly around 20-25%). I realize yourrits ale better with your gear than your pet does though. In anyase I managed to get both talents :P
Mh of the talents now are soo gear based. There is noookieutter sp. However, the same bas span be swapped around toreate what you would want. I have good gear, a good amount of int, so i went for maxingareful aim. Plus,areful aim means that any int buffs you have boosts your AP. I was over 3k during fights in BT. Between mage buffs, Warriro shout, Elixers, Felhound buff. It really adds up. As for the 2 Spirit bond points, it was that or more health overall. I like the regen and the healing rieved bonus more than 2% more health.
Ok, now for the trky question: Whh DPS pet is the best? I've been over this a lot, and I've settled on Devilsaur.ats and Raptors both have similar 'rial' abilities. Before all multlyers they do a maximum of 50 dmg. The Devilsaurs' ability does 57 pre-multlyer. Again, I've
thought a lot about this, and so I thought "Maybe it's better to have a DoT-based abilities, due to partial ressists (ie. blk for melee attks)". Well, yeah... and no. I looked at Rount for my last hero, and Rake had been dodged oe. That's it, never parried, never blked. an anyoneonfirm that Devilsaurs are slightly better for DPS, even if it's only theorrafting, like mine?